include('shared.lua') function ENT:Intiialize() end function ENT:Think() end function ENT:Draw() self.Entity:DrawModel() local pent=self.Entity if ( LocalPlayer():GetEyeTrace().Entity == self.Entity && EyePos():Distance( self.Entity:GetPos() ) < 512 ) then if pent:GetNetworkedBool("on",false)==false then str="Off" end if pent:GetNetworkedBool("on",false)==true then str="On" end AddWorldTip(self.Entity:EntIndex(),str,0.1,self.Entity:GetPos(),self.Entity) end end